There's nothing to do besides fighting, no puzzle solving or any other means of distracting you from the mayhem as you advance through familiar locations from the movies (including some never before seen ones), in its thirty-three or so levels, all of them teeming with hostile opponents. The emphasis of the game is on nonstop action. The game also boasts an alternative ending written by none other than the Wachowski brothers themselves, as that from the movies must not have been big enough by arcade standards. The story is told in the form of a confusing jumbled mix of sequences from the actual movies at the beginning of certain levels, the developers having probably asked themselves why anyone who has not seen the movies would want to play a game made after them. Path of Neo is Shiny's second attempt of dragging the movies screaming into the new medium, this time as a reenactment of the entire trilogy from Neo's perspective, from his narrow escaping the Agents in the office building, prior to his capture at the beginning of the first movie, to his spectacular aerial battle with Agent Smith at the end of the trilogy. Predictably, Shiny's latest game is not shiny at all, just another action game in a different setting, which does not break new grounds nor does it attempt to, content to wallow in its own mediocrity, the PC version actually being worse than its console counterpart. Also, due to its being a console game my expectations were rather low from the start. I must say I am by no means what one would call a "diehard fan" of the Matrix movies, on the contrary.
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